Some of the game assets I did, including modelling, texturing and skinning, for a turned based tactical game called Dreadlands by Black Fox studios.
It was all based on an old game called Krater by Fatshark and we had some assets, character etc
from the old game so everything had to mimic that style, size of characters, two finger hands etc. to fit an old rigging system, as well as be very low poly and usually only use diffuse map and on rare ocassion a normal map. It had to be done rapidly and
we had very little time to complete the assets. All characters and most assets had a ton of different textures and Ill show a small portion of those.
The game had a top view camera showing small size assets.